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"a science fiction cartoon pretending to be a real game" that "may be good for a summer afternoon or rainy day when you want something that isn't mentally taxing or especially involving". There are practically no puzzles, and hardly any challenge". It concluded "the game lacks intensity and is a disappointment. 's graphics and several other flaws with the game's structure and plot. Reception Ĭomputer Gaming World in 1988 criticized 2400 A.D.
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The Commodore 64 port was once again resurrected and Ocean Software programmer Allan Shortt worked on the port, but it was shelved at 85% complete. All three depict heavily armed robot soldiers and were cast by Grenadier Miniatures.Ī Commodore 64 port was in development by John Romero, but was shelved due to poor sales of the original Apple II version. was packaged with a set of three lead figures. In addition to a large fold out city map, 2400 A.D. The game is set entirely in the big city, with streets and buildings to explore, items and weapons to buy, and people to talk to. Battles take place on the same screen as exploration, and require the player to press A (for "attack") and a directional key to aim at the enemy. The various commands (search, open, talk, etc.) are executed by pressing a correspondent key on the keyboard. The entire game is viewed from top-down perspective. The gameplay style is similar to the Ultima series, also from Origin Systems. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. There are rumors of an underground resistance movement, but finding the resistance is dangerous, and being caught by the robots will lead to being thrown in prison. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. They have sent robots to maintain order in Metropolis, turning it into a police state. The city has been conquered, and its population enslaved by an alien race known as Tzorgs. The player is an ordinary citizen who lives in the futuristic city Metropolis. We strive to create strategy games as great as the classics of the genre, and to contribute to its evolution. The ultimate aim is to destroy the robots' central control. Wildfire Games is an international community of dozens of game developers and gamers, who mostly contribute in their spare time on a volunteer basis.
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This post-apocalyptic RPG casts the player as a member of an underground resistance organization trying to free the human inhabitants of planet XK-120 from the clutches of a tyrannical race of robotic oppressors known as the Tzorgs.